Microsoft has outlined a new Windows API designed to give game developers a seamless way to integrate super-resolution AI upscaling capabilities from Nvidia, AMD, and Intel. In a new blog post, program manager Joshua Tucker describes Microsoft’s new DirectSR API as the “missing link” between gaming and super-resolution technology, saying it should provide “smoother, more efficient scaling across hardware. experience”.
“The API supports multi-vendor SR [super resolution] Through a common set of inputs and outputs, allowing a single code path to activate a variety of solutions, including Nvidia DLSS Super Resolution, AMD FidelityFX Super Resolution, and Intel XeSS,” the post reads. The pitch appears to be that developers will be able to support This DirectSR API eliminates the need to write code for each upgrade technology.
This blog post comes just weeks after an “Auto Super-Resolution” feature was discovered in Windows 11 betas, which promises to “use AI to make supported games play smoother and enhance detail.” Now, it looks like the feature will Plug into existing super-resolution technologies such as DLSS, FSR, and XeSS rather than providing a Windows-level alternative.
Microsoft said the new API will soon be available through a preview version of its Agility SDK. It plans to give a “sneak peek” at how to use DirectSR at a developer session at the upcoming Game Developers Conference (GDC). The conference will be held on March 21 and will include representatives from Microsoft, Nvidia and AMD.